

Matriarch Benezia), then choose "Another question". The conversation will end but you can talk to him again. Choosing either of these options will give you a reward of 24 Paragon or 25 Renegade points respectively. You can choose from either a Paragon or Renegade dialogue option if you have at least 5 points in charm and/or intimidate. A mission progression choice enables you to encourage him to testify in a court case. During the course of Noveria: Lorik Qui'in you will need to speak to Lorik Qui'in, a turian, at the Port Hanshan mezzanine. The "free" bonus skill points can be gained again if importing the character for another playthrough.ġ. “This mission just got a lot more complicated.” - Spoilers for Mass Effect follow.īecoming a Spectre in Mass Effect opens 3 more ranks and gives 1 skill point in both Charm and Intimidate. Renegade Achievement.Īfter reaching 80% Renegade points, Admiral Hackett will give Shepard the UNC: The Negotiation assignment. Bonus: 5% increase in damage/duration on all weapons and powers. 25% – Opens 2 Intimidate ranks, gives 1 Intimidate point, 10% reduction in weapon powers cooldown. The Renegade scale affects Intimidate and more as defined below:ġ0% – Opens 2 Intimidate ranks, gives 1 Intimidate point. Shepard starts with 3 open Intimidate ranks. Like with Paragon/Charm options, Shepard can sometimes avert entire battles that would otherwise be triggered. Renegade or Intimidate dialogue choices (colored red in dialogue trees) generally lead to people disliking and even fearing Shepard, and occasionally "encourage" people to tell or give more than they otherwise would. Many sarcastic and joking remarks are assigned Renegade points. Renegade points are gained for apathetic and ruthless actions.

The "free" bonus skill points can be gained again if importing the character for another playthrough. Paragon Achievement.Īfter reaching 80% Paragon points, Admiral Hackett will give Shepard the UNC: Besieged Base assignment. Bonus: 5% reduction in cooldown on all powers. The Paragon scale affects Charm and more as defined below:ġ0% – Opens 2 Charm ranks. Shepard starts the game with 3 open Charm ranks. Paragon or Charm dialogue choices (colored blue in dialogue trees) often lead to people being more open and friendly with Shepard, and can sometimes avert entire battles that would otherwise be triggered. Points are often gained when asking about feelings and motivations of characters. Paragon points are gained for compassionate and heroic actions. In Mass Effect 2 the skills no longer exist instead, the Paragon/Renegade scores unlock extra dialogue options directly. In Mass Effect, a higher score will unlock potential ranks for the Charm and Intimidate skills, where Shepard must invest skill points to make new dialogue choices available. This also means there is no gameplay-driven motivation for avoiding a particular type of action.Ĭommander Shepard's Paragon and Renegade scores affect the availability of special "good" or "bad" dialogue options with significant impact. A good action will not make up for an evil one therefore, being nice occasionally will not stop people from fearing a killer or remove the reputation of an unsympathetic heel, but nor will the occasional brutal action significantly damage the reputation of an otherwise upstanding soldier. Unlike many contemporary role-playing games, such as BioWare's Star Wars: Knights of the Old Republic, that represent morality as a single sliding scale of good and evil, Mass Effect keeps track of the Paragon and Renegade points on separate scales.

Morality is measured in the original Mass Effect trilogy by "Paragon" and "Renegade" points.
